- #Tekke 7 day 1 difference update#
- #Tekke 7 day 1 difference full#
- #Tekke 7 day 1 difference Offline#
- #Tekke 7 day 1 difference professional#
Granted, I'm no Tekken master and I wasn't going for my most difficult combos (since I have trouble landing them even offline), but my standard ones were landing fine in practically every match. "I was fine trying to react to moves, my inputs weren't being eaten up by latency and overall it was a surprisingly pleasant experience, especially for someone as online-shy as I am." Having a quick 2-3 minute match against someone on Wi-Fi can be perfectly fine, but prolonged play against someone playing on Wi-Fi is likely to see many more hiccups.
Eventually I had to relent and start accepting Wi-Fi opponents to get matches at all, and to my surprise several of these were fine as well, though the massive problem with Wi-Fi isn't necessarily lack of bandwidth, but rather the inconsistency of the connection. I got a few wired players and I went up against them - I fought opponents from Denmark, Germany, England, France and Italy and none of the matches felt unplayable at all. My rough estimate based on the people I got matched with during the day was closer to 90%. The Wi-Fi filter felt like a massive blessing at first, but I soon realized that Harada really wasn't lying when he said that 60% of players online use Wi-Fi - I kept rejecting match upon match because of seeing the Wi-Fi indicator, and I soon realized that due to my low rank (since I don't play online at all, obviously) the rate of Wi-Fi players was much higher than just 60%. Obviously, it's not much of an online play test if you're only going up against just one opponent, even if they happen to be far away, so I also made the choice to venture online and challenge a few ranked matches. It felt solid for me the entire way through, and started feeling even smoother towards the end (we decided to call it at the end of a first-to-five). Once the match itself actually started, things were smooth for the most part and even if there was some latency we weren't seeing any massive hiccups or slowdowns and it wasn't notable enough to mess up any of my timings. The main area where the latency was notable was during the start of the match, especially during the character intros. Again, it was clear that we were playing online, but I'd estimate this being against probably a German or French opponent if I didn't know who I was playing against, certainly not an American. My combos were landing without any issue, I sidestepped some of his attacks on reaction, and he reacted with a Rage Art to one of my attacks. It was definitely not "just like offline" by any stretch of the imagination, but it was easily playable. What I actually experienced was quite different. I figured it'd be a quick test to a ragequit from either of us and that would be that. That's over 7,000 kilometers of distance, so I had very little faith that we'd have anything even resembling a playable match when we connected.
#Tekke 7 day 1 difference professional#
While I've kept playing Tekken now and again throughout Season 3 with friends who main the game, I've never gone online in it simply because it's not something I thought I'd enjoy very much, knowing from experience how frustrated I get with any degree of latency coupled further with the fact that I'm far from a professional level player in Tekken 7.īecause of how frustrated I get at even the most miniscule level of lag, I'm very particular when it comes to online and tend to focus on only playing with people in my own country or neighboring countries to maximize the chances that we'll have a smooth connection, regardless of whether the game in question is rollback or delay-based.īut when my colleague Dakota asked me to try out the new netcode, I said "Hey, why not" and we decided to set up a few matches to see what the new connection was like.įor context, I live in Stockholm, Sweden while Dakota lives in Iowa.
#Tekke 7 day 1 difference Offline#
I'll obviously dabble in it since that's the only way to get games sometimes, especially given the ongoing pandemic sweeping the world, but I'm very firmly an offline player in most cases. The fact of the matter is, I'm not much of an online player at all. I'll be upfront and admit that I haven't played Tekken 7 online before this patch.
#Tekke 7 day 1 difference update#
MajinTenshinhan's early Tekken 7 netcode update impressions
#Tekke 7 day 1 difference full#
We expected going in that our connection would be an unplayable joke, but it was very much the opposite.īelow, you'll find our full early impressions of Tekken 7's new and improved netcode from our matches and also playing other people with a wide variety of connections starting with my compatriot. What makes that worth mentioning is the fact that there's over 4,000 miles of distance between us as well as the Atlantic Ocean. One of our first ideas was to see how Bandai Namco's fighter could perform under extreme circumstances, so we decided to run a first to five set against one another.